Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refugees, and people struggling to survive the decimation wrought by months of blight and unrest. A certain Graycastle was left stranded here in the wake of the events of the Clean-Up Crew arc. In “Aftermath,” he must be pretty desperate, because he seeks help from two newcomers: Blargh and Aaroog. Our new crew faces the island’s dangers as well as other pursuers that attempt to use the chaos of the island for their own benefit. Can they survive the aftermath? Find out in this short, premium arc that takes place in the world of our main campaign! GM – Mike Blargh the Orc Paladin – Aimee Aaroog the Battlemooster Multiclass - Will This Episode: “Friends with Advantages” Blargh, Aaroog, and Malach settle the score with the Rhino and some of the other powerful allies of Malach’s sister.
Blargh, Aaroog, and Malach discuss the economics of bread before heading back on the perilous road to Slaver’s Bay.
Blargh, Aaroog, and Malach begin their harrowing journey along the road to Slaver’s Bay, but significant threats lay between them and their destination. In this case, not the least of which, some mysterious … dirt?
Blargh and Aaroog meet one of the stray members of the “Clean Up Crew” that is looking for an escort to Slaver’s Bay. What’s worse than having to traverse the chaotic, post-blight wasteland with an under-level NPC? Malach’s sister, that’s what.
Originally a Bonus Episode, Now available on the main feed! Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refugees, and people struggling to survive the decimation wrought by months of blight and unrest. A certain Graycastle was left stranded here in the wake of the events of the Clean-Up Crew arc. In “Aftermath,” he must be pretty desperate, because he seeks help from two newcomers: Blargh and Aaroog. Our new crew faces the island’s dangers as well as other pursuers that attempt to use the chaos of the island for their own benefit. Can they survive the aftermath? Find out in this short, premium arc that takes place in the world of our main campaign! __ __ This Episode: “Moose and Girl” Before Mike arrived to run the one-shot, Will and Aimee wanted to try out their characters and get some practice with their new classes before having to jump straight in at level 10. This chance encounter gives them that opportunity while also explaining a bit about how they came to know each other.
Our party of young monks continues their desperate battle with the Harbinger of Shadow and Flame along the switchback path that ascends the nearby mountain. Who will survive? Who will be inexorably changed by this encounter? What is next for Arcas and the rest of Volyanaya? Find out in the finale of Arcas!
We can dash if we want to But we won’t leave our friends behind Cause our Friends can dash and if they don’t dash Well, they’re no friends of mine Say, we can climb if we want to To place where we’re all blind Where there’s something dark and out of this world That we’d rather no one ever finds And we can Dash! Dash! We can fight when we have to The Day is dark and so are we And we can climb and claw with our hands and feet And reach high for victory Say, we can die if we want to If we do, nobody else will And we can come out of the cave, act real brave As we go running up that hill And say, we can dash, we can dash Everything’s out of control We can dash, we can dash But darkness takes a toll We can dash, we can dash Everybody open your eyes We can dash, we can dash Hope it’s not our demise Safey Dash Oh well, the safety dash Ah yes, the safety dash We can dash if we want to But Don’t Leave Our Friends Behind Cause Our Friends Can Dash and if they don’t Dash Well, they’re no friends of mine I say we can dash, we can dash Everything’s out of control We can dash, we can dash But darkness takes a toll We can dash, we can dash Everybody open your eyes We can dash, we can dash Hope it’s not our demise Oh well, the safety dash Ah yes, the safety dash Oh well, the safety dash Oh well, the safety dash Oh yes, the safety dash Oh, the safety dash, yeah Well, it's the safety dash It's the safety dash Well, it's the safety dash Oh, it's the safety dash Oh, it's the safety dash Oh, it's the safety dash
We’re back from our terribly long hiatus with a one shot! Our players take on the role of their monk’s Masters Callion, Aesri, Aerik, Kai, and Nightflower as they prepare themselves to do battle with the Ancient Green Dragon that Shea warned them was on its way to the Monastery of Arcas! Stay tuned for our next episode to see what unfolds for the Tomato Crew!
The monks finally reach the prison beneath the labyrinthine kobold dungeon, but will they find the true heir alive? More importantly, when a new threat appears, will they make it out intact themselves? Also, stayed tuned at the end of the episode, for a little off-topic Easter Egg as well as some hints about things to come as we near wrapping this arc and prepare for the next.
Our monks find ominous ancient remnants of a ritual chamber among the twisting, labyrinthine dungeon. Darkness creeps over their hope of finding the true heir that can save their monastery as they continue to be assailed by kobold traps and other, much older dangers, pushing their resourcefulness to its limits.
The party continues its descent into what has become a grueling, unforgiving first test for our fledgling party of monks. Will they discover what the Kobolds have done with Danvers or why the little critters are fighting tooth and nail to defend when they are usually so keen to strike and run away? Or will their first sanctioned mission be their last?
Our monk party delves into Wysdom’s dig site, which they quickly discover is overtaken by aggressive kobolds and other more dangerous foes.
On their way to covertly supply Guillfore's rebellion, Fable, Shae, Whik, Tobias, and Silhouette are waylaid by uncharacteristically active kobolds along the road to the Stonemark. More than just a harrowing attack, the desperation of the little lizard creatures points to something bigger brewing beneath the surface of Arcas.
A few months after the events of the previous episode, we revisit with Fable, Shea, Whik, and Silhouette as they are tasked with their first mission as graduates of the school of Arcas and Members of the Row. And of course, you can’t have a tomato baby without Tobias … who is … also there! Game-Mom’s Note: Our previous 4 episodes were from a one-shot on the Island of Arcas. We later went back and expanded the story because we had so much fun with the characters, so there may be some small incongruencies in continuity with names of NPCs and the like. We also bring them up to level 5 for this part of the adventure! Behind the Screens Fun-Fact: Oddly enough, we recorded the “Tomato Crew” arc around the same time we recorded the “Potato Crew arc” based on our scheduling. We also recorded the Specter One-Shot (coming soon) during this same time period.
Fable, Shea, Whik, Tobias, and Silhouette finish their exploration of the manor house and bring back their findings to their masters.
Join Will and his three kids (Zay, Ali, and Emmie) on adventure to discover what’s really going behind the scenes at Auntie Marlaine’s Spooky Automaton Theater! This special episode is family friendly and does take place in Volyanaya, the world of the main campaign, and helps explore a bit of the lore relevant to season 1 of D8 Night. Mostly, however, it’s just a fun adventure Will put together for his kids to have a good time playing a somewhat spooky D&D session together! We recorded this special last Halloween, but wanted to share it with all our listeners this year! If you like it, consider checking out all of our premium episodes that take place outside of the main the campaign arc: https://www.d8nightpodcast.com/premium-behind-the-screens.html
Fable, Shea, Whik, Tobias, and Silhouette continue their investigation of the local lord’s abandoned manor in their search for evidence to save the monastery. But, the group discovers that just because the manor is abandoned, it doesn’t mean they have the place to all to themselves! See https://www.d8nightpodcast.com/ for a few of Ive’s table sketches from this arc as well as for links to the homebrew races and feats that it features!
Fable, Shea, Whik, and Silhouette stow away in Tobias’ gardening wagon in hopes of exploring the local lord’s manor estate in an attempt to find clues to help save their monastery. See https://www.d8nightpodcast.com/ for a few of Ive’s table sketches from this arc as well as for links to the homebrew races and feats that it features!
Join us at the Monastery of Arcadia about 2 years before the main campaign, as we learn the backstory of some new PCs as they undertake their monk training and embark on their first adventure together. (This was supposed to be a one shot to introduce Ive's character for season 3, but everyone loved their characters so much that we expanded it into a short arc after we completed the one-shot). Fable, Shea, Whik, Tobias, and Silhouette celebrate Whik’s recent advancement to full member of the Ordered Row. Celebrations are cut short however, as they stumble across dire news that threatens the serenity of the monastery they call home. See https://www.d8nightpodcast.com/ for a few of Ive’s table sketches from this arc as well as for links to the homebrew races and feats that are featured!
Just a quick announcement to let you know what is coming next in our future campaigns! We'll see you this coming Sunday for our next full-episode!
In this special, free bonus episode, Mike and the Potato Crew Players answer questions about the prequel campaign! There are also a couple of spoiler free teases/hints about the next Arcas mini-arc and the long-awaited Season 3 of D8 Night!
In this special, double-length finale episode, Wellby, Maryna, Thüt, and newly commissioned Lieutenant Uriel face Prince Hedran to decide the fate of Caerunn. Unbeknownst to them, similar battles are being fought beyond the Divine Bridges in the Outer Realms. How will things unfold? What effects will they have on the future of Volyanaya and the upcoming seasons of D8 Night? Well, since we don’t have a Wiki for the show, there’s only one way to find out!
It was never meant to be in this city Never meant to return to this plane They only wanted to lock it away But now it can see you Laughing in the purple rain Purple rain, purple rain Purple rain, purple rain Purple rain, purple rain It only wants to see you Underneath the purple rain They never wanted it to break the seal But its banishment is at an end The spokes are turning, time to kneel Purple rain, the city’s last portend Purple rain, purple rain Purple rain, purple rain Purple rain, purple rain It only wants to see you Drowning in the purple rain
Flicker, Flames Dreaming Pain Gone Insane But the Memory Remains Heavy smoke and heavy hearts Another flame does its part See the manic crowd, in exaltation as they choke The burning brimstone grows Hides and swallows Caerrun whole Singeing blaze of an eldritch god already woke Flicker, Flames Dreaming Pain Gone Insane Flicker, Flames Dreaming Pain Gone Insane But the Memory Remains Heavy smoke holds many ghosts In streets of Caerrun’s spokes While the Jester’s song makes you remember And the pain goes on and on As the Jester sings her song Ash to ash Dust to Dust Flame to Ember Flicker, Flames Dreaming Pain Gone Insane Flicker, Flames Dreaming Pain Thüt’s Insane Dance Little Potatoes
We did our best to run When the horde came through the gate Around the walls of no surrender They came, on and on Don’t blame us if we get nervous When Thüt Opens a Door Sanctuary, Disengage Cut the Cord Are they Human? Or are they Ichor? The ick is slick The goo is black And we’re in the thick And it’s getting thicker Are they Human Or are they ichor?
Wellby, Maryna, and Callum have serious conversations during the dusk before waking Thüt and making their final trek to Caerrun. But, when they arrive they discover a desperate scene that makes them fear they may be too late.
Wellby, Maryna, and Thüt make their escape from the inferno that is the estate of Lord Montross. However, when they do get outside, they are met with much more resistance than they expected.
The goliath and the carriage horse Were walking cross the land The road was wide from side to side And the horse was in his hands “Mr. Wizard,” said the carriage horse “My back begins to ache I appreciate the brief respite That you’ve allowed for me to take.” “The time has come” the goliath said “To talk of other things Of gnolls and babes and potato sacks And carriages and kings And while the king is boiling hot And my dreams full of eldritch things But Kaloo, Kalay, we walk today Beside carriages and kings!
Thüt teaches a master class in laying low.
Wellby, Maryna, and Thüt and lay low after their interesting masquerade in the posh part of town.