Magic: The Gathering Drive to Work Podcast

Mark Rosewater

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Magic: The Gathering Head Designer Mark Rosewater shares stories, insights, and more while driving to work. Listen in and learn more about Magic!

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956 episodes

#956: Use Case

In this podcast, I talk about a tool R&D uses called a use case.

34m
Aug 05
#955: San Diego Comic-Con 2022

In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.

31m
Aug 05
#954: Broadwaycon 2022

My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.

31m
Jul 29
#953: Mechanical Depth

When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I explain how we figure it out and the ramifications it has on design.

30m
Jul 29
#952: Lessons Learned – Zendikar Rising

This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Zendikar Rising.

34m
Jul 22
#951: Booster Fun with Tom & Sarah

I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a set).

31m
Jul 22
#950: Vehicles

In this podcast, I talk about the history of the Vehicle subtype.

31m
Jul 15
#949: Double Masters 2022 with Bryan

I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.

31m
Jul 15
#948: Spice8Rack's Un- Video

In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo

35m
Jul 08
#947: Dragon's Maze

This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.

31m
Jul 08
#946: Gatecrash

This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.

38m
Jul 01
#945: Return to Ravnica

This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.

30m
Jul 01
#944: Deciduous

This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.

34m
Jun 24
#943: Basic Lands

In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.

32m
Jun 24
#942: Making New Magic Mechanics

For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the end of the design.

34m
Jun 17
#941: CLB Commander Decks with Gavin Verhey

I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.

31m
Jun 17
#940: Creative Components

For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.

30m
Jun 10
#939: CLB Set Design with Corey Bowen

I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.

31m
Jun 10
#938: Double-Faced Cards

For this podcast, I look at the history and design evolution of double-faced cards.

32m
Jun 03
#937: CLB Vision Design with Glenn Jones

I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.

29m
Jun 03
#935: Darksteel

This is the second of a three-part series looking at the design of original Mirrodin block.

39m
May 27
#936: Fifth Dawn

This is the third of a three-part series looking at the design of original Mirrodin block.

35m
May 27
#934: Mirrodin

This is the first of a three-part series looking at the design of original Mirrodin block.

32m
May 20
#933: Editing with Gregg Luben

I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.

33m
May 20
#932: Magic Design Tools

A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a trading card game?

32m
May 13
#931: Streets of New Capenna Commander with Chris Mooney

I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.

30m
May 13
#930: Restrictions

In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.

33m
May 06
#929: Streets of New Capenna with Jules Robins

I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.

31m
May 06
#928: Streets of New Capenna Design

In this podcast, I talk about designing Streets of New Capenna.

33m
Apr 29
#927: Worldbuilding with Emily Teng

I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.

30m
Apr 29