Construction on the wall resumes, thanks to the heroes. Unfortunately, the mayor seems t have changed the deal. Yannick struggles with bad omens, and Dash is visited by a mysterious stranger with dire news.
The Heroes barely escape the vicious hordes in the mine, bloodied but victorious! Dash and Jericho keep a secret from the rest of the group until the last possible second, and the Heroes encounter ANOTHER demon... or so they think.
The Heroes delve deeper into the deadly labyrinth of Denner's mine to dig out the final projection stones, but unending swarms of vicious, hungry, and humongous monsters make it a near impossible task. Undeterred, Yanick pushes Dash onward as Jericho and Agiri use every spell they've got to keep the group alive. Perhaps most importantly Hemlock and Galen find a new favorite means of killing!
The Heroes investigate the destroyed wagon hoping to find exactly what they needed. However, to complete their quest, they must race into a mine full of horrors and poo.
Galen's past and future come to a crossroads, and naturally his friends support him by making bets about his fate. Yannick tries to make nice with a Tabonry city official as he casually guides him to a near certain death.
Yannick tries to kill Agiri in an attempt to learn more about the mysterious glowing orb beneath the ruins of the Renarian Temple, and the heroes attempt to make good on their growing list of promises to the mayor, promises to Captain Vaynor, and promises to Kerahell. Well, two out of three ain't bad...
After bargaining with the Mayor, the adventures follow some sage advice to investigate the ruins of the Renarian Brotherhood's stronghold that they hope to lay claim to as a new temple for Kerahell. They soon discover that the place is a dangerous money pit in more ways than one.
After destroying a summoning circle and doing some light looting the adventurers head back to Tabonry. They are met with a group of citizens trying to protest the building of the new wall to expand the city. They of course get involved. There is some shopping and some family drama and they get a mission to start building a temple.
The adventurers, in the white hills surrounded by dead Kobolds continue the search for the wizard and the Orc that defiled the temple. In the search they come across a cagey courier, and a nutty old man in a cell who claims he can summon creatures. Enjoy.
Season 6 kicks off with all new heroes and all new adventures. Adventurers Agiri the Human cleric, Dash the Ysoki kinneticist, Galen the Human thaumaturge, Hemlock the Fetchling gunslinger, Jericho the Gnome bard, and Yannick the Human champion get after it in typical Bard's style.
This is it folks. The Bards give their thoughts on season 5. Season 6 is coming soon, watch out!
In the final episode of season 5, the Heroes are in a prison underground with some decisions to make.
The Heroes go into the cave looking to get some answers from the cultists. They get way more than they bargained for, as the danger and trouble grows the deeper into the dungeon they go.
The remaining Heroes mourn the loss of their friend, and start on the road of vengeance.
Having dealt with the smuggler Gulak's henchman, the Heroes get information that lead them to a nearby village that leads to deadly results.
Lets get the band back together!!! it has been 2 years, and the Heroes are still spread out across Caliviaire. Coal attempts to round them all up to go after the Legion.
The Heroes spilt up into 3 groups and go to separate ends of Caliviare to each repair a cascading arc simultaneously. What could go wrong?
The Heroes split up into 3 groups, each traveling far into different directions to take care of a cascading arc. Vessel and Fiona go home, Valamir and Arragus find themselves in a castle to the northwest, and Coal and Cavan go south and find themselves in a precarious position.
In the vast city of Kanebren the Heroes make contact with the Queen's Cabal. They make plans, and discover more information on how to take care of the cascading arcs.
The Heroes get more weird messages, and have to fight for their life against nightmarish creatures.
Beneath the city, the adventurer's hunt for treasure. Valimir finds a new friend unexpectedly. This is a fun one.
The heroes battle snake cultists in an old manor before heading out on a dangerous treasure hunt.
The adventurer's scouting out the Calvacade, an almost carnival like theatre troupe get more than an eyeful and split a conspiracy wide open.
Several of our adventurer's deal with some internal strife and grief.
After fixing the layline at the magical mansion the adventurers head back to further push the execution of Valamir's father. What they come back to is alarming.
After calling in some favors on high, the adventurers finally make some headway in staying off an execution, so they can go on a journey looking for evidence to help Valamir the second.