DOOMed to Fail: A Horror Story
DEC 02, 2022
Description Community
About

Today Rebecca Burger Becky Heineman shares the tale of porting Doom to the 3DO console under extreme conditions. There is an engine to tweak, deadlines to hit, hardware acceleration to get working, and dramatic rock anthems to record.

We also learn about how game piracy led her to game development and what it was like to do game development in the mania of the mid-nineties. Finally, we close with Becky's advice on learning bare metal development skills. 

Comments