In the climactic conclusion of the Devastation Ark adventure path, our heroes defeat the evil Siv AI core and now look forward to their lives after adventuring. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan shares his thoughts and Jason shares his experiences as the developer working on Transformers Roleplaying Game Decepticon Directive. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work for Renegade Game Studios in some capacity, this […]
John, Jason, and Ron, talk about anti-heroes, evil campaigns, and power washing! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 85 of Game Design Unboxed: Inspiration to Publication we talk with Jim Fitzpatrick about his game Mission to Planet Hexx. Inspired by a love of SyFy he designed a hex tile game about exploring space with different abilities triggered by moving your ship around the tiles. He learned through playtesting how to create […]
Our heroes battle their way closer to the Siv AI core. Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Ryan and Jason go over the Essence20 products revealed at the most recent Renegade Con. Reveals G.I. JOE Roleplaying Game Beginner Box: Boot Camp A 32-page Playing the Game booklet A 26-page first adventure (Snake Pit) A 26-page second adventure (Operation Cold Iron Mission 1: Slithering About) 8 pre-generated characters Steeler Firewall Bullet-Proof Dusty Taurus […]
Alex and James share their thoughts on the Scoured Stars Starfinder adventure path. Listen Now! (mp3)
John, Ron, and newly named Paizo Senior Game Designer Jason talk about the differences between Game Developers and Game Designers. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
Esther and Navaar invite the cast of Goblets and Gays to discuss making and making it with an actual play podcast. Also available in writing. Listen Now! (mp3)
In episode 84 of Game Design Unboxed: Inspiration to Publication we talk with Glenn Cotter about his design Mischief, formerly Fickle. Learn how he got the game signed and printed first with Bard Games. Then what happened when he received the rights back and got the game re-signed with Smirk & Dagger as Mischief. Listen […]
Our heroes involuntarily undergo Siv conditioning that results in a strange kind of three body problem! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
John and Ron talk about challenges and strategies for switching to a new TTRPG. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 83 of Game Design Unboxed: Inspiration to Publication we talk with Doug Levandowski and Yeonsoo Julian Kim about their co-design Home. Home is an RPG that focuses more on storytelling than dice rolling thanks to Tarot cards that help every player take turns as the “Director” of their scary story. With different modules […]
Our heroes receive a limited time offer for saving the galaxy from the Siv! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Jason, John and Ron talk about the recently announced Starfinder 2 Playtest Adventures! Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 82 of Game Design Unboxed: Inspiration to Publication we talk with Fertessa Allyse and Mondo Davis about their party game Mansplaining. Learn not only what the term “mansplaining” means but also, learn how they designed a game made not to offend but allow players to feel what it is to have someone over-explain […]
Our heroes fight through an ancient Siv museum and learn enough to achieve 20th level! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
Alex and James finally visit Starfinder’s Ports Of Call. Listen Now! (mp3)
Jason, John and Ron talk about building a digital tabletop, tools you can use to build NPCs and monsters, as well as how you might incorporate Paizo adventures into your home campaign. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his opinions are his own.
In episode 81 of Game Design Unboxed: Inspiration to Publication we talk with Whitney Loraine the designer of Skybound’s Pirate Tails game. Her inspiration came from the push-you-luck set collection mechanics of Biblios. She took what she liked most from that game and created her own game. Listen to her start as a new designer. […]
With encouragement from Simon, our heroes are able to obtain some critical star charts with 50% less slaughter! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
After months of talking about getting to the 100th episode, John and Ron ruminate on the past and look to the future of Digital Divination. Listen Now! Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
In episode 80 of Game Design Unboxed: Inspiration to Publication we talk with George Li about his game Misconceptions. His publishing company Rabble was approached by Bud Light Seltzer to create Misconceptions, a game based on debunking other common, but wrong, beliefs. Learn how they worked with Bud Light’s marketing team to design and publish […]
Our heroes must battle a massive intelligent fungus! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
With Jason away, Ryan shares the multitude of G.I. JOE packages he received over the holidays. Also, he talks a lot about Classified Dreadnoks, for some reason. Listen Now! (mp3) Featuring Letter From Snake Eyes part 4, generously provided by Wordburglar. Check it and other amazing 80s-inspired out at Wordburglar.com. Although the hosts both work […]
John chatted with game designer and Evil Genius Games Organized Play Manager Michael Bramnik Listen Now!(mp3)
Join a selection of Know Direction staff, old and new, for the latest installment of the network’s holiday tradition. Listen Now! (mp3)
Jason, John, and Ron discuss the year that was and make some gaming resolutions for the coming year. Listen Now! Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
In episode 79 of Game Design Unboxed: Inspiration to Publication we talk with Jeremy Posner and Ken Gruhl about their co-design Mantis published by Exploding Kittens. They talk about how they found each other as co-designers and the many games that have spawned from the partnership. How a failed design of Ken’s inspired Jeremy to […]
Part of the Intrepid Heroes crew gather to wrap-up the year and look forward to what’s coming down the road. Listen Now!(mp3)