Self-proclaimed cryptozoologist Bart Garfinkle and gonzo journalist Bing Kingsley team up once again to investigate Bigfoot and other mysteries in the Alaska Triangle. After arriving at a log cabin in Fairbanks, they get a visit from a vaguely familiar local man who mentions strange lights in the sky. Afterwards, they meet up with bush pilot River Sloane with plans of flying to any destination of interest.
The sky whalers clash with a Saturnian Shiftbeast aboard the Lodestone, leading to an alarming outcome for one. Later, as the Jovians attempt to haul their prize back to Port Hallwark, they are confronted by Captain Michel in his ship the Calypso. A knock-down-drag-out battle inevitably follows.
As Xavier Barbeau hangs suspended in Jupiter’s deep atmosphere hunting the legendary Blubberalla, Philbert Edward Glass and Dr. Anias Ambercrom are attacked by kite creatures onboard the HMS Jover. Afterwards, as they continue their journey, Philbert’s compass starts to spin wildly, and they spot what must be the Lodestone, drifting in the clouds. However, after boarding the alien ship, the sky whalers quickly discover they are not alone.
On the floating Jovian city of Port Hallwark, three sky whalers are on their way to an appointment when they are ambushed by Saturnian thugs. After a chaotic brawl, Lord Dol De Venus, their sometime employer, offers them a contract to find and retrieve a strange ship that may contain great treasure. Unfortunately, the unsavory Captain Michel also has his sights set on the ship.
Following the defeat of Lesdy’s entourage, the party eventually tracks her to a familiar room, where they are forced to make a tough decision. Their options are clear: take the easy way out by killing Lesdy or join her in a seemingly suicidal battle against Fletcher and the gutworm.
Emerging from a pit of rotblack, the ferocious gutworm attacks, forcing the outmatched party to reluctantly retreat and discover alternative passageways within the Accursed Den. Eventually, they find themselves in an impossible greenhouse where they are introduced to Lesdy and her zealous followers.
After a deleterious fight with a dog-sized spider, Keftar, Eldar, and Belum continue to explore the Accursed Den and encounter a tall, tattooed cannibal named Fletcher. He has no desire to hand over the missing heir but agrees to if the party gets rid of a troublesome woman named Lesdy.
Recognized for their potential greatness, three heretical prisoners are tasked with retrieving the Shadow King’s son and heir, Aldon, from the Accursed Den, a dark place that in whose depths, they are forewarned, an enormous creature hungers.
Having followed a trail of breadcrumbs to the abandoned Galaxyland amusement park, the superheroes enter the funhouse and discover that what lies within is anything but fun. Afterwards, a final showdown with an archrival from the past settles the score for good.
Helping Hand, The Rizzler, and Massiah interrogate the super-villainess Coup de Gracie and discover her method of escape from Marx Federal Penitentiary. With help from the followers of Mike Kidd’s stream, the superheroes are quickly able to gather clues and ascertain the location of the mastermind in charge.
When supervillains violently interrupt a hockey game at which a silver age superhero is being honored, two young attendees make their superhero debuts and join forces with the veteran to save the day.
Roach, Nyx, and Percy inspect the treasure-trove of Arcana and contemplate their exit strategy. Back outside in the marsh, the heroes are met with one final surprise. Whatever future lies in store for them, it will most certainly be odd.
The explorers enter the skull of the Star Child and descend underground where they are forced to fight their greatest foes to date. Their prize is the loot of a lifetime, but is it too good to be true?
Percy, Roach, and Nyx finally mount an expedition to Hopesend, intent on finding Father Moon’s hidden cache of Arcana. After encountering the dreaded Leviathan from onboard the Queen Silky, the explorers make it to the village and hire a guide, taking them into perilous marshland.
In the late 1800s, three diverse individuals with equally diverse agendas find themselves on a mysterious island in the north Atlantic. Presented with unimaginable horrors, the team struggles to survive while maintaining their sanity.
With a fire spreading from the basement of Moonstone House, the adventurers race against time to discover any Arcana or valuables left behind and encounter more of the mad Moon family along the way.
Upon entering Moonstone House, Nyx, Roach, and Percy discover that it isn’t as vacant as they’d hoped. After an explosive fight on the first floor, the explorers head upstairs and find themselves in yet another dust-up.
Three citizens of Bastion — a sprawling, industrial city — band together and rent a loft in a boarding house, planning to someday explore the vast world of wonder they live in. After a lucky gambling bet, the adventurers head out to an old, abandoned mansion with full salvage rights.
The fireworks have been loaded; the beans have been eaten, and the final countdown has begun. Many goblins have fallen along the way, but for the few brave survivors, it’s time to conquer their final task of rocketing to the moon. Will they beat the odds and realize their dream or will they screw it up as only goblins can and die predictably?
The goblins finally finish the construction of their fart rocket and move it into position, but not before several die due to extraordinary incompetence, and a devious misfortune throws them for a loop.
The goblins begin the incredibly lethal process of building their fart rocket on the Magical Explosion Testing Grounds, gathering additional tools and supplies from a nearby junk pile.
Venturing into the Dunn Inn, the goblins attempt to get past a bugbear guard and abscond with fireworks. Later, a misfortune involving orcs unexpectedly complicates their mission to steal a can opener from the barracks kitchen.
The goblins try their pathetic best to steal barrels of TNT from the Camp Defenses and transport them to the Magical Explosions Testing Grounds for eventual use in their fart rocket construction.
In this session zero episode, the players create their clutches – groups of five stupid, scrawny goblins spawned in the Green Pits beneath the Great Battle Camp. Next, they determine what their quest will be and how to go about achieving it. The plan is broken down into three tasks, each with three stages. With the setup complete, all that’s left now for the goblins is to fail in fantastic fashion probably.
After a chaotic maritime chase and deadly fight on board The Dreadyacht, the lifeguards are confronted by Keith and eventually square off with Chuck himself, attempting to end the monster’s reign of terror once and for all.
Investigating at the marina, the lifeguards meet a colorful local who provides them with valuable insights as well as a helpful tool of his own design. Afterwards, following a lead, the Floridians make a shocking discovery about a fellow team member.
Searching for a runaway dog, the lifeguards uncover a secret section of beach, and later, discover more clues hiding behind locks in Lifeguard Tower 1.
The lifeguards have an altercation with drug dealers on the beach and manage to get some key info about the supplier of sand. Unfortunately, something bad washes up on shore the next day.
Experienced lifeguards Tami Lee, Ivan “Van” Semenov, and Buzz Malibu are hired for nightshift positions at Coral Rock Resort, located on tiny San Paco Island off the southwest tip of Florida. After discovering a bite mark on one of the resort guests, they’re told of recent shark attacks and the disappearance of a trainee that may be connected. In addition to alleged drug trafficking, it seems that something suspicious is happening on the beach, and dark secrets lie hidden just below the surface.
Crossing the Triangular Sea, Rufus, Merrium, and Puck come upon marine creatures with desirous intent, but they strike a deal and are gifted a magical weapon, along with directions to a secret entrance into Lupercalis’ lair on the Island of Exiles. At last, the three bold heroes face off with the terrible dragon, the fate of the infant Poppy resting dubiously in their hands.