Warning - extended garbage time episode -- the college admission edition. Then we do some Mill stuff, and finally decide to head out (to the North!). Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave GM - Duck
Back aboard the King Solomon the crew gets up to some monkey business before finding a solution to their ship woes. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Coheed and Cambria - Key Entity Extraction V: Sentry the Defiant Outro - The Willing Well III: Apollo II: The Telling Truth
The party set ground on the shore of this uncharted desert isle ... only to find an angry baboon waving around Dread Delgath's wand of fireballs. The party survived the shipwreck, but will they survive this? GMs: Petey and Hollywood Elwita, the Dwarveness Fighter: PeteA Murgh, the Cleric: Medicine Man Dread Delgath, the Magic-User: Duck Blodgett, the Thief: Evil Jack Karraway, the Cleric: Dave Kayen Telva, the Fighter/Magic-User: Ty
Our Party finds itself deeper in the Desert of Desolation fighting for survival. They come to understand the consequences of earlier actions and go for a wild ride.
The party moves on to Stromdorf, a town where it always seems to be raining. That should bode well for them!
DCC Whiterock Session 72 The Delphi is starting to reveal it's secrets to our heroes. Will they be able to survive and save the day? Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Pete A (absent)
After a long and arduous journey, our heroes return to the Mill. Will all be well? Will everyone be able to handle their emotions? Listen to find out! Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave GM - Duck
With the events on Titan behind the party, they plan out their next steps as a new job enters the picture. Players: duck, Jese, Matt. GM: Art. System: Savage Worlds.
How hard can it be to kill a Demon? How many insanities can one character tolerate? Tune in to this WFRP 3rd Edition podcast to find out.
Dinner with the Count Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Join Dave, Petey, Rex, Ty, and Duck as they round table about their favorite (and least favorite!) campaigns to GM. RoundTablers: Dave, Petey, Rex, Ty, Duck
DCC Whiterock Session 71 The Delphi is starting to reveal it's secrets to our heroes. Will they be able to survive and save the day? Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Pete A (absent) GM: Duck
The 7th Episode. Can the heroic adventurers possibly survive a fight with a flying demon on top of a roof in the rain?
After a longer than expected hiatus, we get the gang back together to wrap up the third chapter of our ongoing tale. The players continue to bring their A-game as our heroes piece things together and face the ramifications. Players: Duck, Jesse, Matt. GM: Art. System: Savage Worlds.
Our group continues across the Forbidden Lands, and the travel is not easy. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave GM - Duck
DCC Whiterock Session 70 Stuff in the Delphi mansion gets even crazier, and the players make it worse. Do you remember the sombero of rodent communication from the gnome academy? Well, Todd does. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
After a desperate fight in the basement, what evil deed now unfolds on the roof of the ancient Grunewald Lodge?
DCC Whiterock Session 69 (Nice) Delphi mansion shows it's strange side. Todd is still floating. The doors have teeth? Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
The party receives an alluring proposition from Dame Gold at the Spring Balls. Will it lead them to glory, or fuckery? GMs: Petey and Hollywood Elwita, the Dwarveness Fighter: PeteA Murgh, the Cleric: Medicine Man Dread Delgath, the Magic-User: Duck Blodgett, the Thief: Evil Jack Karraway, the Cleric: Dave Kayen Telva, the Fighter/Magic-User: Ty
The characters found a secret staircase going down but where does it lead? A scream rings out and they are spurred into action!
DCC Whiterock Session 68 Our adventurers continue the quest for the missing of Cillamar, deeper into Delphi mansion. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
A cabin in the woods turns into a tough test for our party. The Forbidden Lands is a tough land, even for a group of experienced adventurers. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave GM - Duck
The party sits down for dinner and finds out that a social encounter is on the menu!
The journey home continues. Hmm, what is that smell? Fresh baked bread? A business opportunity or a devilish encounter? Why not both? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent) Gravelle, Dwarven Minstrel - Dave GM - Duck
The adventurers continue their exploration of the lodge, admire some artwork, and finally sit down for dinner.
The adventurers begin their exploration of Grunewald Lodge and its many mysteries.
The adventurers have been hired to deliver furniture to Grunewald Lodge, but it appears there may be more to the job than they first thought.
DCC Whiterock Session 67 It's time to solve the mystery of the people disappearing from Cillamar. The party carefully assembles the clues, and prepares for the assault on the manor.. no, wait. Fuck prep, let's just barge in. Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
The adventurers, recovering from the dwarven tomb, are approached by a Raven Sister in need of help. Will they help her? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent) Gravelle, Dwarven Minstrel - Dave GM - Duck
Our heroes finally bring this chapter to a close after chasing the demon away from the shrine of St Sebastian and uncovering answers to the final remaining questions. A fitting send off for Patrick as he gets ready to take a break from being the guild slut. Players: Patrick, Duck, Pete A., Backdoor (missing). GM: Art. System: Savage Worlds.