Dakota Daniels receives a strange phone call offering her help with a mutual problem, one which she begins to connect with far more than she hoped she would.
While most of the crew investigates the planet below, Icarus and Rakham discuss humanity and the choices they make. Captain Kasra and her crew make a startling and horrifying discovery.
With the marriage ceremony upon them, our young Haraborn experience the celebration and elation of an important moment for their clan.
Santos Rodriguez, bearer the Armadura de Aguila, investigates the Raxan building in hopes of locating the source of the men who tried to accost him.
The crew works to sell off the ore collected, before making a jump to the Daybull system. Upon arrival they investigate a strangely empty space elevator, while Icarus tries to explain how trade works to Rakham.
Suffering with the consequences of Agent Hart's actions, Webber and Winters work to remove the team from the mansion. Agent Hawking works to recover, while Hart realizes she's somewhere else entirely.
Chase Blaze, pizza delivery artist and possibly a fiery spirit, tries to piece things together after leaving the last scene. Stuck between having to live a normal life and dealing with what life has dealt her, Chase can't seem to catch break.
After leaving the Sadaal system behind, Captain Kasra and her crew move closer to Menkar, but stop at an outpost to refuel and investigate the local bar.
High in the mountains of Sartar, in the vale between Mounts Quivin and Kagradus, we meet four members of the Haraborn Clan on the verge of adulthood. On the eve of this lifechanging event they are tasked with assisting in the preparations for a marriage ceremony. Six Seasons in Sartar was written by Andrew Logan Montgomery. It is presented here by The Old Ways Podcast in our version of Glorantha.
Four meeting attendees discuss the different wants they deal with their anger as part of class on how to manage their anger. This series uses the Marvel Multiverse Role-playing game rules written by Matt Forbeck
Still reeling from their horrible nightmares, the spring breakers set out to explore the shipwreck on the island. But they may find more than just treasures await them, and the party might just end sooner than they planned for. Cast - Miranda, Danny, Heather, and Keeper Rina Written by Keeper Rina Cthulhu Dark was written and created by Graeme Walmsley.
Winters works to cover the team's tracks with local PD. The Agents head back upstairs to hunt down the source of the beings found in walls.
With few other options, the investigators pull out all the stops to end the Cult of the Bloody Tongue in Kenya in hopes of saving the world from utter destruction. After 235+ episodes the cast and I would like to thank all our listeners and supporters, but especially our Patreon members who have been so generous with their time and energy.
Captain Kasra and her crew make the hard choice to save Afsin's sister from the Ordeal, while Icarus deals with a strange personality change from Rakham and an adrenaline fueled ride on Ghost.
College seniors Cody, Crista, and Maisie head down to the Florida Keys for their last Spring Break. But their trip to a private island with their friends gets derailed from the start, and they start to realize this vacation may not be as idyllic as promised. Cast - Miranda, Danny, Heather, and Keeper Rina Written by Keeper Rina Cthulhu Dark was written and created by Graeme Walmsley.
The Investigators engage M'Weru and Hypatia, desperate to stop the arrival of something terrifying. Sigmund forges his willpower into a familiar weapon, while Drummond is seized by a force he cannot overcome.
Captain Kasra decides to help a stranded member of the portal guard, but things get complicated when the crew finds out there's more than just one life hanging in the balance.
O-Cell works to regroup after their trouble at the construction site. Winters works on being human again, while Hawking cares for the wounded.
Deep within the space beyond the stairway, the investigators hunt the priestess M'Weru. Meave's children rip a path clear for their mother, but not before the cultists have their say. Sam begins a dangerous climb. The past returns to pave the way for the future.
Before being allowed deeper into the Sandaal system, the Periphery must undergo an extensive inspection from the portal officials. Captain Kasra is approached about a dangerous mission, while Tamarisk tries to deal with trouble in the cargo bay.
Two journalists are called in to investigate a horrific incident by their boss. As clues begin to add up, an uncomfortable truth is realized. CW - Investigation and discussion of suicide Haze is a scenario written by Hector Gamiz and can be found on DriveThruRPG
As the battle on the plateau takes center stage, Sam races against time to reach his friends. Meave calls upon the promise provided to her, while Jack's wild plan doesn't go according to schedule.
Firing their thrusters for the deeply religious Sandaal system, the crew encounters some challenges during a portal jump.
Attacked by something inside the mansion, the agents hunt the darkened floors for the small creature that Agents Winters saw. Agent Hawkins finds another troubling clue, forcing the group to make a fateful choice.
Jack, Lillian, and Robert sneak out among the crowd of cultists during a grand ritual. Sigmund, Meave, and Sam discuss options. The doctor finally releases a friend from their cage as the mountain's wrath arrives.
The investigators separate, one group handling the ritual to seal off the connection Nyarlathotep hopes to make, while the other heads up a secret tunnel to what the cult has planned for them.
Come join us for a review of William Adcock's We Are All Savages with Keeper Rina and their cast. In this video we'll detail some of our impressions on the pre-generated investigators offered, the setting information, and what our favorite Mythos Moment was! Grab the scenario here!
On a late night stakeout the agents decide to enter the Garritsen Mansion after the construction crew goes home on a search for evidence of the missing children or worse.
Traveling up the side of the mountain, the investigators must decide when to begin their protective ritual and if there's still time to stop what the Cult of Bloody Tongue has planned.
With a deeper understanding of the horror they face, the scouting party heads back to Fort Niagara. With another furious snow storm looming, they must work together to prevent an even greater tragedy than the ones they've already seen.