

A long, quiet, deeply unsettling journey through Year Walk, a folkloreârooted mystery that feels part ghost story, part documentary, part âdid this really happen?â Blair Witch energy. This playthrough ended up spanning almost four hours because we deep dive into and read everything - including the Journal at the end and all of its entries. I'll be thinking about this game for a long time. The folklore, the symbols, the creatures, the journal entries⌠everything feels like itâs pointing to something older, sadder, and more human than a typical horror story. And when you reach the researcherâs notes at the end, the whole narrative reframes itself in a way thatâs genuinely tragic, shocking, and leads you into a rabbit-hole of wonder. If you like slow, atmospheric mysteries, Scandinavian folklore, or stories that blur the line between myth and memory, I think youâll enjoy settling into this one with me. Thank you for walking with me through this strange, beautiful, heartbreaking little world â¤ď¸ Developer:  â¨@simogogamesâŠÂ https://studio.youtube.com/channel/UClsbK5I3TexgqGd3mA1nPnA simogo year walk, year walk gameplay, year walk full playthrough, year walk lore, year walk ending explained, year walk journal, year walk story, year walk analysis, year walk walkthrough, atmospheric horror game, folklore horror game, swedish folklore, indie horror game, cozy horror, quiet horror, narrative horror game, blair witch vibes, unsettling games, eerie games, mythic horror, atmospheric lets play, longplay, long playthrough, cozy narration, slow gaming, immersive storytelling, indie game playthrough


I played the Book Smugglers demo today and discovered something important: I am absolutely terrible at smuggling. I dropped my precious contraband books all over the place, got caught on my second run, and still somehow had a wonderful time. Despite my questionable smuggler skills, the gameâs atmosphere completely won me over. The art is striking, the mood is rich and quiet, and the historical inspiration gives everything this grounded, human weight. Itâs a unique little experience â part stealth, part story, part love letter to the power of books. This playthrough is soft, cozy, and full of gentle commentary as I wander through the demo, admire the world, and try (with mixed success) to keep hold of my dang books. Developer:  â¨@FLUXOGAMESSTUDIOâŠÂ https://studio.youtube.com/channel/UC69y213hzo-w6D_433BCKfw Thanks for sharing this quiet, bookish adventure with me. book smugglers, book smugglers demo, book smugglers gameplay, cozy narration, quiet gameplay, soft spoken gaming, cozy indie game, story rich indie, atmospheric indie game, narrative game, bookish games, historical indie game, cozy stealth game, stealth demo, relaxing gameplay, calm commentary, cozy lets play, indie game demo, unique art style, atmospheric art, cozy mystery game, gentle gameplay, slow paced gaming, relaxing narrator, soft commentary, book themed game, cozy gaming channel, quiet hangouts


A softâspoken reading of Elizabeth Bowenâs âThe Demon Lover,â a story that slips between memory, warâtime London, and the unsettling return of a promise made long ago. Mrs. Drover steps into her shuttered house for only a moment â but something is waiting for her, something that remembers her more clearly than she remembers herself. This recording leans into the storyâs quiet dread: the stillness of the empty street, the strange displacement of time, and the slow tightening of a past that refuses to stay buried. If you enjoy atmospheric narration, uncanny domestic spaces, and stories where the haunting is emotional as much as supernatural, youâll feel right at home. Thank you for listening and wandering into the eerie with me â¤ď¸ đ§ Recording notes: __ __


A quiet, atmospheric first dive into Darkest Dungeon, where gothic despair meets turnâbased strategy⌠and somehow I managed to keep everyone alive. I played a few rounds, admired the gorgeous art, and tried to bring a little calm narration to a world that really wants you to panic. Shout out to  â¨@WereTortoiseâŠÂ https://studio.youtube.com/channel/UC-moHmbfFFpJ9W-pZfh-ojA â¤ď¸ Developer:  â¨@RedHookStudiosâŠÂ https://studio.youtube.com/channel/UC51CmbiyiwP90ipUWBPOqhA darkest dungeon, darkest dungeon gameplay, darkest dungeon playthrough, darkest dungeon first time, darkest dungeon no deaths, darkest dungeon beginner, darkest dungeon narrator, cozy gaming, cozy commentary, atmospheric gameplay, gothic gaming, turn based strategy, indie games, indie rpg, red hook studios, red hook, lovecraftian games, eldritch horror games, dungeon crawler,


Setting sail into something delightfully chaotic today â Pirate Pillage and Plunder, a charming little adventure from Three Sided Die. I was gifted a Steam key and couldnât resist diving in to see what kind of mischief, treasure, and gentle mayhem awaited. If you enjoy atmospheric indie games, this one has that handmade charm I love supporting â¤ď¸ Add to your wishlist: https://store.steampowered.com/app/3585660/Pirate_Pillage_and_Plunder/


This is my third attempt and it's a stressful work day for me in real-life so this game was basically an outlet of chatting.This game has such an interesting gameplay loop that it's becoming quite addicting and I need to physically stop myself from playing to get work done đDeveloper:  @DangenEntertainment https://studio.youtube.com/channel/UCoGShrpLqq4qw7yfUjeZGsw _______ soft spoken asmr, lovecraft asmr, asmr reading you to sleep, soft spoken asmr female, asmr audio only sleep, soft asmr reading, soft asmr for sleep, soft spoken lovecraft, female reading horror, deck of haunts, deck of haunts gameplay, deck of haunts playthrough, cozy horror game, cozy spooky games, indie horror game, cozy lets play, quiet lets play, asmr gaming, relaxing horror game, narrative horror, indie game 2026, ritual horror, slow burn horror, deck hauntingâ


She decided one day she'd come in through the doggy door and has never left đ


This is my second attempt at Deck of Haunts and I make major progress, discover an accidental almost-cheat, and get to night 18 before I needed a break. This game has such an interesting gameplay loop that it's becoming quite addicting and I need to physically stop myself from playing to get work done đ Developer:  â¨@DangenEntertainmentâŠÂ https://studio.youtube.com/channel/UCoGShrpLqq4qw7yfUjeZGsw _________________________Tags: soft spoken asmr, lovecraft asmr, asmr reading you to sleep, soft spoken asmr female, asmr audio only sleep, soft asmr reading, soft asmr for sleep, soft spoken lovecraft, female reading horror, deck of haunts, deck of haunts gameplay, deck of haunts playthrough,c ozy horror game, cozy spooky games, indie horror game, cozy lets play, quiet lets play, asmr gaming, relaxing horror game, narrative horror, indie game 2026, ritual horror, slow burn horror, deck haunting


A quiet, atmospheric first playthrough of DECK OF HAUNTS, a cozyâuncanny haunting sim where you guide a house full of humans through soft dread, strange rituals, and slowâburn mystery. I ended up getting surprisingly far â all the way to Night 9 â before our heart was destroyed đ If you like quiet horror, environmental storytelling, or games that feel like reading a ghostly journal by candlelight, this one is a treat. Thank you for hanging out with me â and for being the coziest little haunting companionsđ Developer:  â¨@DangenEntertainmentâŠÂ https://studio.youtube.com/channel/UCoGShrpLqq4qw7yfUjeZGsw


Tonightâs reading is a return to something dark, intimate, and familiar đ¤ by Hume Nisbet (1900) was one of the earliest pieces I ever recorded on this channel, almost exactly to the day back in 2019. It felt right to revisit it â a short, vampiric whisper for a night when the world feels a little too loud. Thank you for being here, for listening, and for letting these stories keep you company.


This companionship with the facecam is a side of me you usually don't see, or hear, because I'm usually reacting to these stories I read you - and this way, you can be part of that. The eyebrow raises, the word mixups, the grimacing...and though it becomes quite lo-fi, I feel safe and free to share this intimacy with you. We're safe here and you get nose boops for the mistakes â¤ď¸ Tonightâs Dark Devotion is The Garden of Adompha by Clark Ashton Smith â a story of love preserved beyond death, devotion that refuses to loosen its grip, and beauty that lingers where it should not. Adompha is not a story about hope. It is a story about fidelity taken to its final extreme. đ§ Recording notes: â Text scrolling powered by CuePrompter â Recorded live in OBS with Elgato face cam + Presonus M7 â Evolving thunderstorm ambiance by mynoise.net https://mynoise.net


Step into the strange, candlelit world of The Council with me. Iâve only just begun â about an hour in â but the atmosphere is already thick with secrets, odd alliances, and that delicious sense that everyone knows more than theyâre saying. This episode is a slow, 'we're learning things as we go' wander through the gameâs early mysteries as I try to get my bearings⌠and also try to get my mouse to behave. Expect intrigue, tension, and a lot of âwait, what is happeningâ energy. Oh yea, and my mother is besties with George Washington, so there's that! If you enjoy atmospheric story games, light chaos, or watching someone learn their mouse skills in real time, youâre in the right place â¤ď¸ Thanks for being here for the journey. Developer:  â¨@FocusEntertainmentOfficialâŠÂ https://studio.youtube.com/channel/UCaLdl0827np4QVPESo794og


In todayâs little cozyâchaotic adventure, weâre diving into â a very cute, very funny monasteryâmanagement sim where brewing beer is apparently a sacred calling. I had such a good time poking around its warm little world, chatting an making bad jokes, while watching my monks struggle to keep things running. This might be a oneâoff⌠or maybe itâll become a quiet hangout staple. Weâll see how it feels. For now, enjoy the vibes, the giggles, and the medieval mayhem đ¤


Tonightâs Dark Devotion is drawn from Twelfth Night by William Shakespeare â the song âCome Away, Come Away, Death,â sung by Feste in Act II, Scene IV. Though Twelfth Night is often remembered as a comedy, this moment pauses the playâs brightness and allows grief to speak plainly. Love imagines its own burial. Devotion asks to be laid quietly in the dark, unmarked and unremembered. This is a soft-spoken, live-ish reading offered as part of our 28 Nights of Dark Devotion â a series exploring love, longing, sacrifice, and return in their quieter, shadowed forms. đ§ Recording notes: â Text scrolling powered by CuePrompter â Recorded live in OBS with Elgato face cam + Presonus M7 â Evolving thunderstorm ambiance by mynoise.net


A quiet, eerie wander through a frozen world â even though I didnât make it far, already has its hooks in me. I do my best to explore the early stretch of the wasteland, gather what little warmth I can, and soak in the haunting, minimalist storytelling. I canât wait to see what the full game becomes. If you enjoy atmospheric indies, poetic survival, or games that feel like stepping into a myth, you might love this one too. DEVELOPER: Far Few Giants GENRE: Atmospheric survival, narrative exploration Settle in, stay warm, and letâs wander into the white together â¤ď¸


Tonightâs reading is drawn from Book X, Fable I of Ovidâs Metamorphoses â the story of Orpheus and Eurydice.After Eurydiceâs death, Orpheus descends into the underworld and is granted a single, fragile mercy: he may lead her back to the living world, provided he does not look back until they have crossed fully into the light.What follows is not a story about disobedience, but about devotion under strain â about love asked to endure silence, uncertainty, and distance without reassurance.This is a soft-spoken, live-ish reading offered as part of our 28 Nights of Dark Devotion â a series exploring love, longing, sacrifice, and return in their quieter, shadowed forms.đ§ Recording notes:â Text scrolling powered by CuePrompterâ Recorded live in OBS with Elgato face cam + Presonus M7â Evolving thunderstorm ambiance by mynoise.net


Tonight, we begin our 28 Nights of of Dark Devotion. This is a soft-spoken reading of The Descent of Persephone, drawn from the ancient myth told in the Homeric Hymn to Demeter. The text scrolls slowly as itâs read, allowing the words to move at the pace of my breath for, hopefully, a more intimate experience đ¤ Persephoneâs descent is not only a tale of loss, but of balance â of love that exists across seasons, worlds, and thresholds. She walks two paths: one beneath the earth, and one beneath the sun. And when she descends, the world remembers what it is to long.


Tonightâs reading is something a little different. This is a live-style read-aloud of Associate Theory by Phee Stringer â recorded in one continuous sitting, with the text scrolling on screen as I read. Small pauses, breath changes, and the natural rhythm of reading are intentionally left in, so it feels less like a performance and more like sitting quietly with someone as the story unfolds. There are mistakes because that's what happens when you read aloud â¤ď¸ ____ When the spectral Associates begin appearing everywhere â grocery stores, sidewalks, living rooms â Murphy tries to ignore them like everyone else. But when they begin to fixate on him alone, indifference is no longer an option. What follows is a darkly funny, unsettling meditation on belief, meaning, and the very human need to explain what cannot be understood. A cosmic satire of faith, fame, and the absurd urge to personify the unknowable. âď¸ Written by Phee Stringer ( â¨@pheerstringerâŠÂ https://studio.youtube.com/channel/UCfp0DqT1MTyT1LqJsHLKfnQ ) You can find more of his work here: https://www.accesstoconcrete.com/ https://www.amazon.com/stores/author/B08SYY5CYR đ§ Recording notes: â Text scrolling powered by CuePrompter â Recorded live in OBS with Elgato face cam + Presonus M7 â Evolving thunderstorm ambiance by mynoise.net https://mynoise.net â No retakes, no heavy edits â just the words, as they came If this format resonates with you, let me know. I may use it again for longer, non-Lovecraft stories where reading together feels more important than perfection. You are always welcome to sit here with me. You donât have to do anything at all. Just listen đ¤


Today I started Gone Home, and even though I only made it about an hour in (my neck and shoulder staged a full rebellion), this game already has such an incredible atmosphere. Itâs quiet, intimate, and just eerie enough to keep me leaning forward, wanting to know more. I love games that let you explore at your own pace, and Gone Home feels like stepping into a story thatâs waiting patiently for you to uncover it. Even in this short session, the house, the lighting, the little details â everything feels charged with meaning. And there are so many drawers to open! Iâll definitely be continuing this playthrough once my body stops yelling at me. For now, hereâs the first hour of wandering, wondering, and slowly piecing together the mystery â¤ď¸ Developer:  â¨@FullbrightGamesâŠÂ https://studio.youtube.com/channel/UC2q-M9vT7aQRgBD8qMO7G9A


February here will unfold as Throughout the month, Iâll be sharing soft-spoken readings from gothic literature, myth, and tragedy â pieces that explore love not as comfort, but as devotion. You'll see stories from Hades and Persephone, Dracula, Antony and Cleopatra, Edgar Allen Poe, Lancelot and Guinevere and many more... Love that endured the fall. Love that lingered after loss. Love that could not save them⌠and remained anyway. Voices that sit at the edge of longing and grief. Confessions never meant to be sent, written to no one in particular, or to something ancient and listening. It is an offering. If these stories resonate with you â if youâre drawn to devotion that survives loss â Iâd love for you to join me. For now⌠consider this your invitation. You are safe to exhale here đ¤


Today we reach the end of , and what a beautiful, surprising journey itâs been. This little handâdrawn world has such a quiet emotional pull â the kind of story that lingers long after you close the game. I can already tell itâs something Iâll want to replay just to see what else I might discover. During the credits, I learned that this entire experience was created by a single developer, ZEYNEP ATAY, and that this was their game. They did most of the art themselves handled and it shows in every gentle line and every tiny detail. Iâm so grateful for the care they put into this world. Thank you, Zeynep, for sharing something so heartfelt and unique â¤ď¸ @potionpixelstudio If you enjoy cozy, atmospheric indie games with a touch of the uncanny, I hope youâll enjoy this final episode as much as I did. Itâs been a lovely journey đ¤


Tonight weâre stepping into something soft, strange, and beautifully unsettling. The Curse We Made is a tiny atmospheric adventure with handâdrawn art, gentle puzzles, and a mood that feels like wandering through a dream you halfâremember. Itâs eerie, but never loud â the kind of story that whispers instead of shouts, and lets you drift through its world at your own pace. If you enjoy quiet mysteries, cozy weirdness, and games that feel like reading a forgotten folktale, I think youâll like this one. Settle in with me, let the lights fall soft, and letâs explore this strange little place together. Thank you for being here â your presence makes these quiet journeys feel like home đ¤ Developer: @potionpixelstudio


Oxenfree II: Lost Signals continues to unfold slowly â strange transmissions, uneasy conversations, and the feeling that something is listening back. In this second episode, I spend more time exploring, tuning in to the environment, and letting the story reveal itself at its own pace. This is a calm, soft-spoken playthrough focused on atmosphere and narrative rather than fast gameplay or reactions. If you enjoy quiet games, eerie coastal settings, and stories that leave space for reflection, Iâm very glad to have you along for this journey 𩵠Embrace the Abyss: http://tomebytomeasmr.com


Todayâs dive into Slay the Princess took a turn I didnât expect. What started as a simple 'go slay the princess' premise slowly unraveled into something emotionally profound, confusing, and existentially unsettling. I found myself caught between the narratorâs rigid story â the one where Iâm the hero, sheâs the monster, and the ending is already written â and the story I wanted to tell. My story. I didn't quite get there but I did notice the narrator's persistence, his willingness to lie when 'his' story starts to go off the rails, and the true emotional arc presented by the game developers. This game is wild, emotional, and far more thoughtful than I expected when I picked it up today. Iâm excited (and a little nervous) to see where this story goes next â and whether I can break the cycle and choose something gentler. Settle in, get cozy, and letâs wander deeper into this strange little narrative labyrinth together đŠľ


is a story-driven, atmospheric game focused on dialogue, mystery, and the slow unraveling of something not quite right. In this video, I spend the first hour exploring the world, characters, and tone of the game â listening, wandering, and letting the story unfold at its own pace. This is a calm, reflective playthrough meant to be enjoyed without rush or commentary-heavy reactions. If you enjoy quiet games, eerie coastal settings, and stories that linger rather than explain themselves, this is a journey Iâm very excited to continue.


đŻď¸ Game by @bit_golem đ Optional DLCs support charity Dagon is a short, atmospheric game inspired by the work of HP Lovecraft â quiet, reflective, and unsettling in a slow, thoughtful way. In this video, I explore the base game, which is free to play, and spend some time with its haunting world and storytelling. There are also optional DLCs (around $10 total), with proceeds supporting charitable causes, which makes this a particularly meaningful experience to recommend. This playthrough is intended as a calm, immersive companion â something to watch or listen to while unwinding, rather than a fast-paced or reaction-heavy video. If you enjoy quiet horror, literary atmosphere, and slow descents into strange places, I hope youâll feel at home here. Thank you for being here â¤ď¸


Tonight we slip into the soft, surreal bureaucracy of *Death and Taxes* â a quiet little afterlife office where I sort souls, make choices, and try not to break the universe. This is a slow, cozy playthrough with gentle pacing, soft narration, and lots of space to breathe. I played for over two hours, savoring the atmosphere and letting the moral questions unfold at their own rhythm. If you enjoy calm storytelling, quiet decision-making, and hanging out in strange but comforting worlds, youâre in the right place. Thank you for being here, for listening, and for sharing this quiet corner with me â¤ď¸


The Red Tower is one of Thomas Ligottiâs most unsettling works â a quiet, inexorable meditation on decay, futility, and the illusion of purpose. This is a soft-spoken reading intended for focused listening, reflection, or rest. There are no jump scares here â only the slow accumulation of dread, like a structure that continues to grow long after meaning has collapsed. Ligottiâs horror does not rush. It lingers. It waits. đŻď¸ About this reading ⢠Soft-spoken narration ⢠Minimal, unobtrusive atmosphere ⢠Recorded for immersive, contemplative listening Whether youâre familiar with Ligottiâs work or encountering The Red Tower for the first time, I hope this reading gives the story the space it deserves. Listen with the lights low đ¤


We finish the game, and boy was it insidious. This is very much a relaxed hangout rather than a focused playthrough. If you enjoy soft-spoken commentary, calm pacing, and the feeling of sitting in the same room while something quietly strange happens on screen, this oneâs for you. You donât need to watch closely â listening is more than enough. Thank you for being here with me tonight đ¤


I thought I'd give this clever puzzle game a try before finishing up my recordding of the Red Tower for you tonight. We chat, we chill, and I definitely get stuck on a puzzle on day 4. This is very much a relaxed hangout rather than a focused playthrough. If you enjoy soft-spoken commentary, calm pacing, and the feeling of sitting in the same room while something quietly strange happens on screen, this oneâs for you. You donât need to watch closely â listening is more than enough. Thank you for being here with me tonight đ¤